The Brinemarch Run

Brinemarch Sun Crows, The Bright Heralds of Terror

Appearance: Corvids, black with bright yellow markings beneath the wings. Difficult to spot unless in flight or dancing.

Behavior: Mimic other animal calls, camp noises, and voices. Highly intelligent. Monitor fire outside of a boat. Absolute scavengers. Can be bribed.

If crows dancea predator approaches


Language Growth

The Sun Crow is not a true talking-beast until becoming a doppleganger. Only one (per player) may acquire language through observation and imitation.


Doppelgänger Rite

Returning to their true form requires attending a solitary death with no true talking beasts as witnesses. A group (1d6) will quietly observe a wounded or isolated target.

Treasure:

Crows keep ground caches of buttons, stolen keys, and rune stones at the nearest stable landmark.

Also, flocks that have performed the Queen's Rite will try to dispose of the body in the nearest river.