The Brinemarch Run

Brinemarch Sun Crows

Appearance: Black corvids with bright yellow markings beneath the wings. Easily missed unless in flight or mid-rite.

Behavior: Absolute scavengers. Mimic other animal calls, camp noises, human voices. Highly intelligent. Monitor any fire outside of a boat.


Countermeasures

I. Crows Are Circling (Passive)

II. Crows Are Dancing/Singing (Active)


Reaction Roll (Against Lured Threat)

2d6 Result
2–5 Hostile (Attacks or hunts)
6–8 Wary (Demands or threatens)
9–12 Accept Tribute (If offered)

Modify based on offerings, history with the creature, and presence of iron (±1).


Language Growth

The Sun Crow is not a true talking-beast. The more familiar or friendly the party becomes with a flock, the more language one (per player) crow will acquire.



Paranoia & Signs


Doppelgänger Rite

Returning to their true form requires attending a solitary death with no true talking beasts as witnesses. A group (1d6) will quietly observe a wounded or isolated target.Crows carry what they can to nests, forming ground caches of shiny objects, buttons, stolen keys, and rune stones at the nearest stable landmark.
Flocks that have performed the Rite dispose of the body and gear in the nearest river.