A: LARKSHORE AREA
B: Background:
Larkshore is a coastal watershed held together by seals, salmon, and the traditional promises between local canoe-folk and brine bears. Today worg raiders, imperial researchers, and arcane realestate developers contest the stability of old promises.
##C: Conditions: Coastal Weather. Always windy, roll the sky's mood:
Clear Cloudy Foggy Light Rain Heavy Rain Storm Winds Storm with Hail Violent Thunder Storm River Conditions Treat all rivers as cold rapids.
β’ Portage required at |118-576| (two waterfalls).
Terrain Wetlands [w]: Arable tiles are always canoe-navigable.
Plains [p]: Unstable. Each morning, roll the landβs mood:
1 Spongy hills 2 Hillocks 3 Firm ground 4 Shallow valley 5 Ravine with water running toward coast 6 Karst tunnels (unstable ceiling, echoing)
D: Design Notes
In Larkshore, travelers may:
struggle with unstable plains [p] make canoe decisions about portaging at the two waterfalls in |118-576| . interact with imperial developers, a smuggling network, or the local lodge. choose whether to support Geometers or Ulutak risk magical effects, or madness by entering the Memory Mother's marshland
##E: Encounters Coast of Larkshore, roll (|1d6-1d6|) Slipshore otters Beach orca attack (*see Play Notes) Canoe folk hunting seal Penguins trading fish and shells Carrion Privateer ship with brass fittings Terror Birds (no. 2)
Land of Larkshore, roll (|1d6-1d6|) An aardbadger and ice beetles burst forth 1
Find wandering fauna, roll (1d8) (see: fauna below).
Orc spearmen riding wraithworgs (no. 1 + 2d6) harass locals (no. 3 + 1d6 per PC).
Terror birds (no. 1 + 1d6) harass outsider surveyors (no. 1 + 1 per PC) on surveying mission.
Party of Dolgrym pilgrims (*** see play notes).
Band of wraithworgs w/o riders (no. 1d4 per PC) hunt the PCs.
F: Factions
Ulutak Canoe Folk at Brine Bear Lodge. Goal: Expell Geometers. [] [] [] Objective A: Thwart the Hex of protection. Find, remove or desecrate all bronze markers [] [] Steal or destroy geometer tools [] Objective B: Protect lodge for next season. -harvest and preserve fish [] [] -Secure a seasonal alliance with Worg country [] []
The Geometer Survey Cultists. Goal: Build a fortified outpost. [] [] [] Objective A: Stabilize loss [] [] [] Requisition firearms and clerical tools [] [] Catch a thief [] Objective B: Create a Hex of Protection -Requisition labor for fortification [] [] -Use tools to bless and replace bronze markers []
See also | Canoe Folk | Carrion Privateers | Dolgrym Pilgrims| Defrost Folk | Geometers | Ice Orcs | Outsider Ships |
Wandering Fauna
1d8: | 1. Aardbadger | 2. Adaptosaurus | 3. Ice Beetles | 4. Red Rot Drones | 5. Slipshore Otters | 6. Siege Penguin | 7. Terror Bird | 8. Wraithworgs|
Gains
Goods: trading post at |118-576| ; all [standard provisions] available for trade or 2x kings coin.
Gear: Obsidian mining tools; Larkshore fishing gear (Automatic success 3x).
Gossip: -Directions to new geomancer base -Introduction to a Carrion Guild agent -Exact location of Carrion Guild tunnel entrance -Name of the royal sponsor of the Carrion Guild
-Resupply schedule for the Geometers
-Command word to activate bronze marker spell
H: Horizons
Smoke signals from Brine Bear Lodge, Lark Shore trading post and other camps on a clear day (Not the Geometer camp which burns natural gas).
Mariners and wayfarers look for the distinctive outcropping at |118-580| which looks like the head and mouth of a Brine Bear eating the tide.
I: POI
Larkshore is a relatively undefended access point to the interior. The Portage is a managable cataract. Landing is easy at the Carrion Guild Cave.
J: Judges Notes: Larkshore is a transitional zone with the Ice Meadows. The Portage is a defensible point.
K: Keeps |118-579| Ulutak at π Brine Bear Lodge π° : 6 firearms, tradable goods.
|118-580| πͺ¨ π΄ββ οΈ Rock face looks like the head and mouth of a Brine Bear eating the tide, contains smuggling cave π΄ββ οΈ and tunnels up to |118-578|
|120-583| π island π° Fort Carrion
L: Lairs: |120-574| πͺ¨ Cave, home of π»ββοΈ Brine Bear family (2 adults + 1d6 cubs) Large obsidian shards on floor.
|122-571| π§ Penguin haven (No. 1000 x 1d6) on a saltwater lake that leads to the ocean.
M: Magic and Metaphysics: |117-571| πͺ¨ Hot Spring. No churn here, stable ground. Young adaptosaurus.
|118-573| πΆ Little Bear River Headwater; π πΆ Memory Mother growths.
|119-577| πͺ¨ hill with 100 stone canoes.
|123-577| πΆ π Memory Mother Marsh* drone colony (no. 4 + 2D10) and AWOL Geometer surveyors (no. 2 + 1d6) working with π« Noatide Academy.
N: Neutral ground : |118-576| πͺ¨ πΆ Little Bear Waterfalls and βΊοΈ Trading Post.
O: Outsiders: |116-572| πͺ¨ Lark Brook Headwater; βΊοΈ Geometer camp: 1 firearm, tools and π deeds.
|123-574| πΆ Marsh, π floating cabins, βΊοΈ seasonal stilt villages built by Exiles, Outsiders and Pilgrims.
P: Play Notes: ** ** a berserk 𦑠Aardbadger bursts from the earth surrounded by πͺ² swarm of ice beetles creating a hole 1d20 meters wide by 1d10 meters deep.
*** ** πParty of Dolgrym Pilgrims (No. 12 + 2d10). 2d6 are in very poor health (1HP) due to either dehydration, or starvation. They are looking for |118-576| majestic waterfalls and trading post. They admit they lost half their number to bird attacks since starting.
*Beach shark attack: A single π¦shark rises out of a large wave onto shore, snaps at the biggest member of the group. Roll SAV vs being bitten in two. Then rolls itself into the ocean. May sacrifice all gear -1 to survive with 1 HP.↩