The Brinemarch Run

A: LARKSHORE AREA

B: Background:

Larkshore is a coastal watershed held together by seals, salmon, and the traditional promises between local canoe-folk and brine bears. Today worg raiders, imperial researchers, and arcane realestate developers contest the stability of old promises.

##C: Conditions: Coastal Weather. Always windy, roll the sky's mood:

Clear Cloudy Foggy Light Rain Heavy Rain Storm Winds Storm with Hail Violent Thunder Storm River Conditions Treat all rivers as cold rapids.

β€’ Portage required at |118-576| (two waterfalls).

Terrain Wetlands [w]: Arable tiles are always canoe-navigable.

Plains [p]: Unstable. Each morning, roll the land’s mood:

1 Spongy hills 2 Hillocks 3 Firm ground 4 Shallow valley 5 Ravine with water running toward coast 6 Karst tunnels (unstable ceiling, echoing)

D: Design Notes

In Larkshore, travelers may:

struggle with unstable plains [p] make canoe decisions about portaging at the two waterfalls in |118-576| . interact with imperial developers, a smuggling network, or the local lodge. choose whether to support Geometers or Ulutak risk magical effects, or madness by entering the Memory Mother's marshland

##E: Encounters Coast of Larkshore, roll (|1d6-1d6|) Slipshore otters Beach orca attack (*see Play Notes) Canoe folk hunting seal Penguins trading fish and shells Carrion Privateer ship with brass fittings Terror Birds (no. 2)

Land of Larkshore, roll (|1d6-1d6|) An aardbadger and ice beetles burst forth 1

Find wandering fauna, roll (1d8) (see: fauna below).

Orc spearmen riding wraithworgs (no. 1 + 2d6) harass locals (no. 3 + 1d6 per PC).

Terror birds (no. 1 + 1d6) harass outsider surveyors (no. 1 + 1 per PC) on surveying mission.

Party of Dolgrym pilgrims (*** see play notes).

Band of wraithworgs w/o riders (no. 1d4 per PC) hunt the PCs.

F: Factions

  1. Ulutak Canoe Folk at Brine Bear Lodge. Goal: Expell Geometers. [] [] [] Objective A: Thwart the Hex of protection. Find, remove or desecrate all bronze markers [] [] Steal or destroy geometer tools [] Objective B: Protect lodge for next season. -harvest and preserve fish [] [] -Secure a seasonal alliance with Worg country [] []

  2. The Geometer Survey Cultists. Goal: Build a fortified outpost. [] [] [] Objective A: Stabilize loss [] [] [] Requisition firearms and clerical tools [] [] Catch a thief [] Objective B: Create a Hex of Protection -Requisition labor for fortification [] [] -Use tools to bless and replace bronze markers []

See also | Canoe Folk | Carrion Privateers | Dolgrym Pilgrims| Defrost Folk | Geometers | Ice Orcs | Outsider Ships |

Wandering Fauna

1d8: | 1. Aardbadger | 2. Adaptosaurus | 3. Ice Beetles | 4. Red Rot Drones | 5. Slipshore Otters | 6. Siege Penguin | 7. Terror Bird | 8. Wraithworgs|

Gains

Goods: trading post at |118-576| ; all [standard provisions] available for trade or 2x kings coin.

Gear: Obsidian mining tools; Larkshore fishing gear (Automatic success 3x).

Gossip: -Directions to new geomancer base -Introduction to a Carrion Guild agent -Exact location of Carrion Guild tunnel entrance -Name of the royal sponsor of the Carrion Guild

-Resupply schedule for the Geometers

-Command word to activate bronze marker spell

H: Horizons

Smoke signals from Brine Bear Lodge, Lark Shore trading post and other camps on a clear day (Not the Geometer camp which burns natural gas).

Mariners and wayfarers look for the distinctive outcropping at |118-580| which looks like the head and mouth of a Brine Bear eating the tide.

I: POI

Larkshore is a relatively undefended access point to the interior. The Portage is a managable cataract. Landing is easy at the Carrion Guild Cave.

J: Judges Notes: Larkshore is a transitional zone with the Ice Meadows. The Portage is a defensible point.

K: Keeps |118-579| Ulutak at πŸ›– Brine Bear Lodge 🏰 : 6 firearms, tradable goods.

|118-580| πŸͺ¨ πŸ΄β€β˜ οΈ Rock face looks like the head and mouth of a Brine Bear eating the tide, contains smuggling cave πŸ΄β€β˜ οΈ and tunnels up to |118-578|

|120-583| 🏝 island 🏰 Fort Carrion

L: Lairs: |120-574| πŸͺ¨ Cave, home of πŸ»β€β„οΈ Brine Bear family (2 adults + 1d6 cubs) Large obsidian shards on floor.

|122-571| 🐧 Penguin haven (No. 1000 x 1d6) on a saltwater lake that leads to the ocean.

M: Magic and Metaphysics: |117-571| πŸͺ¨ Hot Spring. No churn here, stable ground. Young adaptosaurus.

|118-573| πŸ›Ά Little Bear River Headwater; πŸ„ πŸ›Ά Memory Mother growths.

|119-577| πŸͺ¨ hill with 100 stone canoes.

|123-577| πŸ›Ά πŸ„ Memory Mother Marsh* drone colony (no. 4 + 2D10) and AWOL Geometer surveyors (no. 2 + 1d6) working with 🏫 Noatide Academy.

N: Neutral ground : |118-576| πŸͺ¨ πŸ›Ά Little Bear Waterfalls and ⛺️ Trading Post.

O: Outsiders: |116-572| πŸͺ¨ Lark Brook Headwater; ⛺️ Geometer camp: 1 firearm, tools and πŸ“œ deeds.

|123-574| πŸ›Ά Marsh, πŸ›– floating cabins, ⛺️ seasonal stilt villages built by Exiles, Outsiders and Pilgrims.

P: Play Notes: ** ** a berserk 🦑 Aardbadger bursts from the earth surrounded by πŸͺ² swarm of ice beetles creating a hole 1d20 meters wide by 1d10 meters deep.

*** ** πŸŽ’Party of Dolgrym Pilgrims (No. 12 + 2d10). 2d6 are in very poor health (1HP) due to either dehydration, or starvation. They are looking for |118-576| majestic waterfalls and trading post. They admit they lost half their number to bird attacks since starting.

  1. *Beach shark attack: A single 🦈shark rises out of a large wave onto shore, snaps at the biggest member of the group. Roll SAV vs being bitten in two. Then rolls itself into the ocean. May sacrifice all gear -1 to survive with 1 HP.↩